Package | krewfw.builtin_actor.system |
Class | public class MinimalStateMachine |
Inheritance | MinimalStateMachine ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | applyForNewActor : Function | KrewActor | |
![]() | cachedHeight : Number [read-only] | KrewActor | |
![]() | cachedWidth : Number [read-only]
[CAUTION] starling.display.DisplayObjectContainer の
width / height の getter は重い行列計算が走るので滅多なことでもない限り使うな
| KrewActor | |
![]() | childActors : Vector.<KrewActor> [read-only] | KrewActor | |
![]() | collidable : Boolean = true false にすると CollisionShape が衝突判定を行わない | KrewActor | |
![]() | color : uint Actor が持つ Image や TextField 全てに色をセットする | KrewActor | |
currentState : String [read-only] | MinimalStateMachine | ||
![]() | displayable : Boolean = true
addActor 前に false にすると addActor 時に addChild を行わない
(Starling の DisplayList にのせない.)
見た目を持たずに仕事をする Actor はこれを false にすればよい
| KrewActor | |
![]() | displayOrder : int = 0 high is front | KrewActor | |
![]() | hasInitialized : Boolean Called from StageLayerManager for re-init global actor. | KrewActor | |
![]() | id : int [read-only] | KrewGameObject | |
![]() | isDead : Boolean [read-only] | KrewActor | |
![]() | krew : KrewTopUtil [read-only]
よく使う utility への簡易アクセス
| KrewGameObject | |
![]() | layer : StageLayer | KrewActor | |
![]() | layerName : String | KrewActor | |
![]() | numActor : int [read-only] | KrewActor | |
![]() | poolable : Boolean = false
true にすると再セットアップが可能な状態に dispose する。
(GC を促すための null を入れることをしない)
| KrewActor | |
![]() | sharedObj : KrewSharedObjects | KrewGameObject |
Method | Defined By | ||
---|---|---|---|
MinimalStateMachine | |||
![]() | KrewActor | ||
![]() |
krewFramework のシステムに Actor を登録し、同時に Starling の DisplayList に追加する. | KrewActor | |
![]() | addChild(child:DisplayObject):DisplayObject [override]
addChild したものは Actor 破棄時に勝手に dispose が呼ばれる
| KrewActor | |
![]() | addImage(image:Image, width:Number, height:Number, x:Number = 0, y:Number = 0, anchorX:Number = 0.5, anchorY:Number = 0.5):void
addChild の代わりに addImage を呼ぶことで破棄時に Image.texture の dispose が
呼ばれるようになる。また、KrewActor.color の指定で全 Image に色がかかるようになる
| KrewActor | |
![]() | addInitializer(initFunc:Function):void
init が呼ばれる時(KrewScene.setUpActor に渡された時、または
Actor から addActor されたとき)に、init 後に呼ばれる関数を登録。
コンストラクタでの使用を想定. | KrewActor | |
![]() | addPeriodicTask(interval:Number, task:Function, times:int = -1):void Equivalent to setInterval(), but passed time will be based on game's timeline. | KrewActor | |
![]() | addScheduledTask(timeout:Number, task:Function):void Equivalent to setTimeout(), but passed time will be based on game's timeline. | KrewActor | |
![]() | addText(text:TextField, x:Number, y:Number):void
Actor 全体の color に影響させたい場合は addChild ではなく addText で足す
| KrewActor | |
![]() | addTouchMarginNode(touchWidth:Number = 0, touchHeight:Number = 0):void
for touch action adjustment. | KrewActor | |
![]() | addTween(tween:Tween):void | KrewActor | |
![]() | blackIn(duration:Number = 0.33, startAlpha:Number = 1):void | KrewGameObject | |
![]() | blackOut(duration:Number = 0.33, startAlpha:Number = 0):void | KrewGameObject | |
![]() | changeImage(image:Image, imageName:String):void | KrewActor | |
![]() | colorIn(color:uint, duration:Number = 0.33, startAlpha:Number = 1):void | KrewGameObject | |
![]() | colorOut(color:uint, duration:Number = 0.33, startAlpha:Number = 0):void | KrewGameObject | |
![]() | createActor(newActor:KrewActor, layerName:String = null):void | KrewActor | |
![]() | cyclic(interval:Number, task:Function, times:int = -1):void Alias for addPeriodicTask | KrewActor | |
![]() | cyclicFrame(task:Function, waitFrames:int = 1, times:int = -1):void Runs task several times after n frames. | KrewActor | |
![]() | delayed(timeout:Number, task:Function):void Alias for addScheduledTask | KrewActor | |
![]() | delayedFrame(task:Function, waitFrames:int = 1):void Runs task 1 times after n frames. | KrewActor | |
![]() | dispose():void [override] | KrewGameObject | |
![]() | enchant(duration:Number, transition:String):Tween | KrewActor | |
![]() | getByteArray(fileName:String):ByteArray | KrewGameObject | |
![]() | getImage(fileName:String):Image | KrewGameObject | |
![]() | getLayer(layerName:String):StageLayer | KrewGameObject | |
![]() | getObject(fileName:String):Object | KrewGameObject | |
![]() | getSound(fileName:String):Sound | KrewGameObject | |
![]() | getTexture(fileName:String):Texture | KrewGameObject | |
![]() | getXml(fileName:String):XML | KrewGameObject | |
![]() | init():void
この時点で sharedObj がセットされているので
resourceManager にアクセスできる
| KrewGameObject | |
initWithObj(stateTree:Object):void | MinimalStateMachine | ||
isState(state:String):Boolean
Return true if given state is current state or belongs to current state group. | MinimalStateMachine | ||
![]() | listen(eventType:String, callback:Function):void | KrewGameObject | |
![]() | loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function):void | KrewGameObject | |
![]() | onUpdate(passedTime:Number):void | KrewGameObject | |
![]() | passAway():void | KrewActor | |
![]() | pauseBgm():void | KrewGameObject | |
![]() | playBgm(bgmId:String, vol:Number, startTime:Number = 0):void
同じ bgmId をすでに再生中の場合は、再生し直さない。
(0 から再生し直したい場合は先に stopBgm() を呼んでね)
| KrewGameObject | |
![]() | playSe(seId:String, pan:Number = 0, loops:int = 0, vol:Number, startTime:Number = 0):void | KrewGameObject | |
![]() | react():void | KrewActor | |
![]() | removeTweens():void | KrewActor | |
![]() | resetTimeScale(layerName:String):void | KrewGameObject | |
![]() | resumeBgm():void | KrewGameObject | |
![]() | sendMessage(eventType:String, eventArgs:Object = null):void | KrewGameObject | |
![]() | setAllLayersEnabled(enabled:Boolean):void | KrewGameObject | |
![]() | setCollision(groupName:String, shape:CollisionShape):void | KrewGameObject | |
![]() | setLayerEnabled(layerNameList:Array, enabled:Boolean):void | KrewGameObject | |
![]() | setLayerEnabledOtherThan(excludeLayerNameList:Array, enabled:Boolean):void | KrewGameObject | |
![]() | setTimeScale(layerName:String, timeScale:Number):void | KrewGameObject | |
![]() | setVertexColor(color1:int = 0, color2:int = 0, color3:int = 0, color4:int = 0):void | KrewActor | |
![]() | sortDisplayOrder():void
displayOrder の値でツリーをソート。 children が皆 KrewActor である前提。
actor.displayOrder = 1; のように設定した上で
getLayer('hoge').sortDisplayOrder(); のように使う
| KrewActor | |
![]() | stopAllListening():void | KrewGameObject | |
![]() | stopAllSound():void | KrewGameObject | |
![]() | stopBgm():void | KrewGameObject | |
![]() | stopListening(eventType:String):void | KrewGameObject | |
![]() | stopSe():void | KrewGameObject | |
switchState(state:String):void | MinimalStateMachine | ||
![]() | whiteIn(duration:Number = 0.33, startAlpha:Number = 1):void | KrewGameObject | |
![]() | whiteOut(duration:Number = 0.33, startAlpha:Number = 0):void | KrewGameObject |
currentState | property |
currentState:String
[read-only] public function get currentState():String
MinimalStateMachine | () | Constructor |
public function MinimalStateMachine()
initWithObj | () | method |
public function initWithObj(stateTree:Object):void
Parameters
stateTree:Object — Example:
{
idle: stateHook1,
attack: {
shoot: {
rapid: null,
soft : null
},
tackle: null
},
defense: {
guard: stateHook2,
avoid: null
}
}
This method converts given object into a flat dictionary as below:
{
'idle' : stateHook1
'attack.shoot.rapid': null
'attack.shoot.soft' : null
'attack.tackle' : null
'defense.guard' : stateHook2
'defense.avoid' : null
}
|
isState | () | method |
public function isState(state:String):Boolean
Return true if given state is current state or belongs to current state group. For example, isState('attack.shoot') returns true when the current state is 'attack.shoot.rapid' or 'attack.shoot.soft'.
Parameters
state:String |
Boolean |
switchState | () | method |
public function switchState(state:String):void
Parameters
state:String |