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last(list:Object, n:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil
Returns the last element of a list.
layer — Property, class krewfw.core.KrewActor
layerManager — Property, class krewfw.core_internal.KrewSharedObjects
layerName — Property, class krewfw.core.KrewActor
length — Property, class krewfw.data_structure.KrewVector2D
list — Property, class krewfw.utils.swiss_knife.KrewTopUtil
listen(eventType:String, callback:Function) — method, class krewfw.core.KrewGameObject
listenList — Property, class krewfw.builtin_actor.system.KrewState
listenToStateEvent(event:String) — method, class krewfw.builtin_actor.system.KrewStateMachine
loadGlobalResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core_internal.KrewResourceManager
ゲームを通してずっとメモリに保持しておくリソースのロード.
loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core.KrewActorAgent
loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core.KrewGameObject
loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core_internal.KrewResourceManager
シーン単位で使いたいリソースのロード.
localBasisVectors — Property, class krewfw.core_internal.collision.CollisionShapeOBB
log(msg:String, traceLevel:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil
logClassName(obj:Object, traceLevel:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil
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