| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| last(list:Object, n:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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Returns the last element of a list. |
| layer — Property, class krewfw.core.KrewActor |
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| layerManager — Property, class krewfw.core_internal.KrewSharedObjects |
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| layerName — Property, class krewfw.core.KrewActor |
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| length — Property, class krewfw.data_structure.KrewVector2D |
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| list — Property, class krewfw.utils.swiss_knife.KrewTopUtil |
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| listen(eventType:String, callback:Function) — method, class krewfw.core.KrewGameObject |
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| listenList — Property, class krewfw.builtin_actor.system.KrewState |
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| listenToStateEvent(event:String) — method, class krewfw.builtin_actor.system.KrewStateMachine |
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| loadGlobalResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core_internal.KrewResourceManager |
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ゲームを通してずっとメモリに保持しておくリソースのロード. |
| loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core.KrewActorAgent |
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| loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core.KrewGameObject |
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| loadResources(fileNameList:Array, onLoadProgress:Function, onLoadComplete:Function) — method, class krewfw.core_internal.KrewResourceManager |
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シーン単位で使いたいリソースのロード. |
| localBasisVectors — Property, class krewfw.core_internal.collision.CollisionShapeOBB |
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| log(msg:String, traceLevel:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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| logClassName(obj:Object, traceLevel:int) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |