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sample(list:Array) — method, class krewfw.utils.swiss_knife.KrewListUtil
Returns a random element in the array.
scaleTo(duration:Number, scaleX:Number, scaleY:Number, transition:String) — method, class krewfw.core_internal.StuntAction
scaleToEaseIn(duration:Number, scaleX:Number, scaleY:Number) — method, class krewfw.core_internal.StuntAction
scaleToEaseOut(duration:Number, scaleX:Number, scaleY:Number) — method, class krewfw.core_internal.StuntAction
SCENE_ASSET_LOAD_VERBOSE — Static Property, class krewfw.KrewConfig
true にすると Scene のアセットロード時に進捗率などのログを吐く
sceneAssetManager — Property, class krewfw.core_internal.KrewResourceManager
SceneServantActor — class, package krewfw.core_internal
SCREEN — Constant Static Property, class krewfw.core.KrewBlendMode
ScreenCurtain — class, package krewfw.builtin_actor.display
ScreenCurtain(color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ScreenCurtain
color index: 1 - 2 | / | 3 - 4
ScreenFader — class, package krewfw.builtin_actor.display
ScreenFader(color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ScreenFader
SCREEN_HEIGHT — Static Property, class krewfw.KrewConfig
Virtual screen size
SCREEN_TOUCH_ANYWAY — Constant Static Property, class krewfw.core.KrewSystemEventType
Expected args: {x:Number, y:Number}
SCREEN_TOUCH_BEGAN — Constant Static Property, class krewfw.core.KrewSystemEventType
Expected args: {x:Number, y:Number, touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
SCREEN_TOUCH_ENDED — Constant Static Property, class krewfw.core.KrewSystemEventType
Expected args: {x:Number, y:Number, touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
SCREEN_TOUCH_MOVED — Constant Static Property, class krewfw.core.KrewSystemEventType
Expected args: {x:Number, y:Number, touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
SCREEN_WIDTH — Static Property, class krewfw.KrewConfig
Virtual screen size
selectFunc(candidates:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil
Select function randomly from weighted function list, using Roulette Wheel Selection algorithm.
selectValue(targetThreshold:int, thresholds:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil
Return value depending on threshold list.
send(eventType:String, eventArgs:Object) — method, class krewfw.core_internal.StuntAction
KrewActor.sendMessage のショートカット。 KrewActor 以外に使うと何も起こらない
sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.builtin_actor.system.KrewState
sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.core.KrewActorAgent
sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.core.KrewGameObject
serialTasks — Property, class krewfw.utils.as3.KrewAsync
setAllLayersEnabled(enabled:Boolean) — method, class krewfw.core.KrewGameObject
setAllLayersEnabled(enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager
setCollision(groupName:String, shape:krewfw.core_internal.collision:CollisionShape) — method, class krewfw.core.KrewGameObject
setData(eventList:Array) — method, class krewfw.builtin_actor.system.KrewScenarioPlayer
setEnabled(layerName:String, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager
layer の on/off を行う off にすると時間が進まなくなり、タッチ不能になる。 ただし _system_ レイヤーには干渉できない
setEnabledOtherThan(excludeLayerNameList:Array, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager
setEnabledTogether(layerNameList:Array, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager
setLayerEnabled(layerNameList:Array, enabled:Boolean) — method, class krewfw.core.KrewGameObject
setLayerEnabledOtherThan(excludeLayerNameList:Array, enabled:Boolean) — method, class krewfw.core.KrewGameObject
setRandomFrame() — method, class krewfw.builtin_actor.display.KrewMovieClip
setScalarMultiple(vector2D:krewfw.data_structure:KrewVector2D, scalar:Number) — method, class krewfw.data_structure.KrewVector2D
setSystemActor(actor:krewfw.core:KrewActor) — Static Method , class krewfw.core.KrewActorAgent
setTimeScale(layerName:String, timeScale:Number) — method, class krewfw.core.KrewGameObject
setTimeScale(layerName:String, timeScale:Number) — method, class krewfw.core_internal.StageLayerManager
setUpActor(layerName:String, actor:krewfw.core:KrewActor, putOnDisplayList:Boolean) — method, class krewfw.core.KrewScene
setUpGroups(groupData:Array) — method, class krewfw.core_internal.CollisionSystem
setUpLayers(scene:krewfw.core:KrewScene, displayOrder:Array) — method, class krewfw.core_internal.StageLayerManager
Called by KrewScene.
setUpMovieClip(infoList:Array, width:Number, height:Number, x:Number, y:Number) — method, class krewfw.builtin_actor.display.KrewMovieClip
Set up frame animation info.
setURLResolverHook(hook:Function) — method, class krewfw.core_internal.KrewResourceManager
getURL に渡す fileName を差し替えるフックを設定する
setValue(x:Number, y:Number) — method, class krewfw.data_structure.KrewVector2D
setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.builtin_actor.display.ColorRect
setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.builtin_actor.display.ScreenCurtain
setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.core.KrewActor
seVolume — Property, class krewfw.utils.as3.KrewSoundPlayer
SHAPE_AABB — Constant Static Property, class krewfw.core_internal.collision.CollisionShape
SHAPE_OBB — Constant Static Property, class krewfw.core_internal.collision.CollisionShape
shapes — Property, class krewfw.core_internal.CollisionGroup
SHAPE_SPHERE — Constant Static Property, class krewfw.core_internal.collision.CollisionShape
sharedObj — Property, class krewfw.builtin_actor.system.KrewState
sharedObj — Property, class krewfw.core.KrewActorAgent
sharedObj — Property, class krewfw.core.KrewGameObject
shuffle(list:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil
Returns shuffled copy of the list, using the Fisher-Yates shuffle algorithm.
sideVectors — Property, class krewfw.core_internal.collision.CollisionShapeOBB
SimpleButton — class, package krewfw.builtin_actor.ui
SimpleButton(onTouchEndInside:Function, onTouchEndOutside:Function, onTouchBegan:Function, touchWidth:Number, touchHeight:Number, allowMoveMode:Boolean) — Constructor, class krewfw.builtin_actor.ui.SimpleButton
SimpleImageActor — class, package krewfw.builtin_actor.display
SimpleImageActor(imageName:String, width:Number, height:Number, x:Number, y:Number, anchorX:Number, anchorY:Number) — Constructor, class krewfw.builtin_actor.display.SimpleImageActor
SimpleLoadingScreen — class, package krewfw.builtin_actor.display
テクスチャなどを使わずに、取り急ぎローディング画面を出すための Actor.
SimpleLoadingScreen(bgColor:uint, globalAssetMode:Boolean, fontName:String) — Constructor, class krewfw.builtin_actor.display.SimpleLoadingScreen
デフォルトではバーの動きは Scene-Scope のアセット読み込みにのみ反応する。 Global-Scope に反応させたい場合は globalAssetMode に true を渡してほしい (両方合わせて伸びきるようにするのは、読み込むファイルのサイズが分からないから難しいね)
SimpleVirtualJoystick — class, package krewfw.builtin_actor.ui
いわゆるバーチャルジョイスティック。 maxFingerMove に 100 を指定すると、中心から 100 ピクセル指を動かした際に スティックの傾きが最大となる。maxImageMove はこのときのスティック画像の 中心からの移動量である。
SimpleVirtualJoystick(holderImage:starling.display:Image, stickImage:starling.display:Image, touchSize:Number) — Constructor, class krewfw.builtin_actor.ui.SimpleVirtualJoystick
sortDisplayOrder() — method, class krewfw.core.KrewActor
displayOrder の値でツリーをソート。 children が皆 KrewActor である前提。 actor.displayOrder = 1; のように設定した上で getLayer('hoge').sortDisplayOrder(); のように使う
soundPlayer — Property, class krewfw.core_internal.KrewSharedObjects
squaredDistance(x1:Number, y1:Number, x2:Number, y2:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil
stage — Static Property, class krewfw.NativeStageAccessor
StageLayer — class, package krewfw.core_internal
StageLayer() — Constructor, class krewfw.core_internal.StageLayer
StageLayerManager — class, package krewfw.core_internal
StageLayerManager() — Constructor, class krewfw.core_internal.StageLayerManager
startGame(initialScene:krewfw.core:KrewScene) — method, class krewfw.core.KrewGameDirector
これに最初の Scene を渡して呼ぶことで、ゲームが始動する.
state — Property, class krewfw.utils.as3.KrewAsync
stateId — Property, class krewfw.builtin_actor.system.KrewState
stateMachine — Property, class krewfw.builtin_actor.system.KrewState
stopAll() — method, class krewfw.utils.as3.KrewSoundPlayer
stopAllListening() — method, class krewfw.core.KrewGameObject
stopAllSound() — method, class krewfw.core.KrewGameObject
stopBgm() — method, class krewfw.core.KrewGameObject
stopBgm() — method, class krewfw.utils.as3.KrewSoundPlayer
stopListening(eventType:String) — method, class krewfw.core.KrewGameObject
stopListeningToStateEvent(event:String) — method, class krewfw.builtin_actor.system.KrewStateMachine
stopSe() — method, class krewfw.core.KrewGameObject
stopSe() — method, class krewfw.utils.as3.KrewSoundPlayer
str — Property, class krewfw.utils.swiss_knife.KrewTopUtil
StuntAction — class, package krewfw.core_internal
StuntAction means Actor's Tween Animation.
StuntAction() — Constructor, class krewfw.core_internal.StuntAction
StuntActionInstructor — class, package krewfw.core_internal
StuntActionInstructor(actor:krewfw.core:KrewActor, action:krewfw.core_internal:StuntAction) — Constructor, class krewfw.core_internal.StuntActionInstructor
SUB — Constant Static Property, class krewfw.core.KrewBlendMode
SWING — Constant Static Property, class krewfw.core.KrewTransition
switchState(state:String) — method, class krewfw.builtin_actor.system.MinimalStateMachine
SYSTEM_ACTIVATE — Constant Static Property, class krewfw.core.KrewSystemEventType
Dispatched when Flash / AIR is resumed.
SYSTEM_DEACTIVATE — Constant Static Property, class krewfw.core.KrewSystemEventType
Dispatched when Flash / AIR is suspended.
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