| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| sample(list:Array) — method, class krewfw.utils.swiss_knife.KrewListUtil |
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Returns a random element in the array. |
| scaleTo(duration:Number, scaleX:Number, scaleY:Number, transition:String) — method, class krewfw.core_internal.StuntAction |
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| scaleToEaseIn(duration:Number, scaleX:Number, scaleY:Number) — method, class krewfw.core_internal.StuntAction |
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| scaleToEaseOut(duration:Number, scaleX:Number, scaleY:Number) — method, class krewfw.core_internal.StuntAction |
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| SCENE_ASSET_LOAD_VERBOSE — Static Property, class krewfw.KrewConfig |
| true にすると Scene のアセットロード時に進捗率などのログを吐く |
| sceneAssetManager — Property, class krewfw.core_internal.KrewResourceManager |
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| SceneServantActor — class, package krewfw.core_internal |
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| SCREEN — Constant Static Property, class krewfw.core.KrewBlendMode |
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| ScreenCurtain — class, package krewfw.builtin_actor.display |
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| ScreenCurtain(color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ScreenCurtain |
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color index:
1 - 2
| / |
3 - 4
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| ScreenFader — class, package krewfw.builtin_actor.display |
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| ScreenFader(color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ScreenFader |
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| SCREEN_HEIGHT — Static Property, class krewfw.KrewConfig |
| Virtual screen size |
| SCREEN_TOUCH_ANYWAY — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Expected args: {x:Number, y:Number} |
| SCREEN_TOUCH_BEGAN — Constant Static Property, class krewfw.core.KrewSystemEventType |
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Expected args: {x:Number, y:Number,
touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
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| SCREEN_TOUCH_ENDED — Constant Static Property, class krewfw.core.KrewSystemEventType |
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Expected args: {x:Number, y:Number,
touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
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| SCREEN_TOUCH_MOVED — Constant Static Property, class krewfw.core.KrewSystemEventType |
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Expected args: {x:Number, y:Number,
touchEvent: starling.events.TouchEvent, touchObj: starling.event.Touch}
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| SCREEN_WIDTH — Static Property, class krewfw.KrewConfig |
| Virtual screen size |
| selectFunc(candidates:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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Select function randomly from weighted function list,
using Roulette Wheel Selection algorithm. |
| selectValue(targetThreshold:int, thresholds:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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Return value depending on threshold list. |
| send(eventType:String, eventArgs:Object) — method, class krewfw.core_internal.StuntAction |
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KrewActor.sendMessage のショートカット。
KrewActor 以外に使うと何も起こらない
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| sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.builtin_actor.system.KrewState |
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| sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.core.KrewActorAgent |
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| sendMessage(eventType:String, eventArgs:Object) — method, class krewfw.core.KrewGameObject |
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| serialTasks — Property, class krewfw.utils.as3.KrewAsync |
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| setAllLayersEnabled(enabled:Boolean) — method, class krewfw.core.KrewGameObject |
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| setAllLayersEnabled(enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager |
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| setCollision(groupName:String, shape:krewfw.core_internal.collision:CollisionShape) — method, class krewfw.core.KrewGameObject |
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| setData(eventList:Array) — method, class krewfw.builtin_actor.system.KrewScenarioPlayer |
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| setEnabled(layerName:String, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager |
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layer の on/off を行う
off にすると時間が進まなくなり、タッチ不能になる。
ただし _system_ レイヤーには干渉できない
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| setEnabledOtherThan(excludeLayerNameList:Array, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager |
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| setEnabledTogether(layerNameList:Array, enabled:Boolean) — method, class krewfw.core_internal.StageLayerManager |
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| setLayerEnabled(layerNameList:Array, enabled:Boolean) — method, class krewfw.core.KrewGameObject |
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| setLayerEnabledOtherThan(excludeLayerNameList:Array, enabled:Boolean) — method, class krewfw.core.KrewGameObject |
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| setRandomFrame() — method, class krewfw.builtin_actor.display.KrewMovieClip |
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| setScalarMultiple(vector2D:krewfw.data_structure:KrewVector2D, scalar:Number) — method, class krewfw.data_structure.KrewVector2D |
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| setSystemActor(actor:krewfw.core:KrewActor) — Static Method , class krewfw.core.KrewActorAgent |
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| setTimeScale(layerName:String, timeScale:Number) — method, class krewfw.core.KrewGameObject |
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| setTimeScale(layerName:String, timeScale:Number) — method, class krewfw.core_internal.StageLayerManager |
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| setUpActor(layerName:String, actor:krewfw.core:KrewActor, putOnDisplayList:Boolean) — method, class krewfw.core.KrewScene |
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| setUpGroups(groupData:Array) — method, class krewfw.core_internal.CollisionSystem |
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| setUpLayers(scene:krewfw.core:KrewScene, displayOrder:Array) — method, class krewfw.core_internal.StageLayerManager |
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Called by KrewScene. |
| setUpMovieClip(infoList:Array, width:Number, height:Number, x:Number, y:Number) — method, class krewfw.builtin_actor.display.KrewMovieClip |
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Set up frame animation info. |
| setURLResolverHook(hook:Function) — method, class krewfw.core_internal.KrewResourceManager |
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getURL に渡す fileName を差し替えるフックを設定する
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| setValue(x:Number, y:Number) — method, class krewfw.data_structure.KrewVector2D |
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| setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.builtin_actor.display.ColorRect |
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| setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.builtin_actor.display.ScreenCurtain |
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| setVertexColor(color1:int, color2:int, color3:int, color4:int) — method, class krewfw.core.KrewActor |
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| seVolume — Property, class krewfw.utils.as3.KrewSoundPlayer |
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| SHAPE_AABB — Constant Static Property, class krewfw.core_internal.collision.CollisionShape |
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| SHAPE_OBB — Constant Static Property, class krewfw.core_internal.collision.CollisionShape |
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| shapes — Property, class krewfw.core_internal.CollisionGroup |
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| SHAPE_SPHERE — Constant Static Property, class krewfw.core_internal.collision.CollisionShape |
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| sharedObj — Property, class krewfw.builtin_actor.system.KrewState |
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| sharedObj — Property, class krewfw.core.KrewActorAgent |
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| sharedObj — Property, class krewfw.core.KrewGameObject |
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| shuffle(list:Array) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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Returns shuffled copy of the list, using the Fisher-Yates shuffle algorithm. |
| sideVectors — Property, class krewfw.core_internal.collision.CollisionShapeOBB |
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| SimpleButton — class, package krewfw.builtin_actor.ui |
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| SimpleButton(onTouchEndInside:Function, onTouchEndOutside:Function, onTouchBegan:Function, touchWidth:Number, touchHeight:Number, allowMoveMode:Boolean) — Constructor, class krewfw.builtin_actor.ui.SimpleButton |
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| SimpleImageActor — class, package krewfw.builtin_actor.display |
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| SimpleImageActor(imageName:String, width:Number, height:Number, x:Number, y:Number, anchorX:Number, anchorY:Number) — Constructor, class krewfw.builtin_actor.display.SimpleImageActor |
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| SimpleLoadingScreen — class, package krewfw.builtin_actor.display |
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テクスチャなどを使わずに、取り急ぎローディング画面を出すための Actor. |
| SimpleLoadingScreen(bgColor:uint, globalAssetMode:Boolean, fontName:String) — Constructor, class krewfw.builtin_actor.display.SimpleLoadingScreen |
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デフォルトではバーの動きは Scene-Scope のアセット読み込みにのみ反応する。
Global-Scope に反応させたい場合は globalAssetMode に true を渡してほしい
(両方合わせて伸びきるようにするのは、読み込むファイルのサイズが分からないから難しいね)
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| SimpleVirtualJoystick — class, package krewfw.builtin_actor.ui |
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いわゆるバーチャルジョイスティック。
maxFingerMove に 100 を指定すると、中心から 100 ピクセル指を動かした際に
スティックの傾きが最大となる。maxImageMove はこのときのスティック画像の
中心からの移動量である。
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| SimpleVirtualJoystick(holderImage:starling.display:Image, stickImage:starling.display:Image, touchSize:Number) — Constructor, class krewfw.builtin_actor.ui.SimpleVirtualJoystick |
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| sortDisplayOrder() — method, class krewfw.core.KrewActor |
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displayOrder の値でツリーをソート。 children が皆 KrewActor である前提。
actor.displayOrder = 1; のように設定した上で
getLayer('hoge').sortDisplayOrder(); のように使う
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| soundPlayer — Property, class krewfw.core_internal.KrewSharedObjects |
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| squaredDistance(x1:Number, y1:Number, x2:Number, y2:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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| stage — Static Property, class krewfw.NativeStageAccessor |
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| StageLayer — class, package krewfw.core_internal |
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| StageLayer() — Constructor, class krewfw.core_internal.StageLayer |
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| StageLayerManager — class, package krewfw.core_internal |
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| StageLayerManager() — Constructor, class krewfw.core_internal.StageLayerManager |
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| startGame(initialScene:krewfw.core:KrewScene) — method, class krewfw.core.KrewGameDirector |
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これに最初の Scene を渡して呼ぶことで、ゲームが始動する. |
| state — Property, class krewfw.utils.as3.KrewAsync |
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| stateId — Property, class krewfw.builtin_actor.system.KrewState |
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| stateMachine — Property, class krewfw.builtin_actor.system.KrewState |
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| stopAll() — method, class krewfw.utils.as3.KrewSoundPlayer |
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| stopAllListening() — method, class krewfw.core.KrewGameObject |
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| stopAllSound() — method, class krewfw.core.KrewGameObject |
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| stopBgm() — method, class krewfw.core.KrewGameObject |
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| stopBgm() — method, class krewfw.utils.as3.KrewSoundPlayer |
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| stopListening(eventType:String) — method, class krewfw.core.KrewGameObject |
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| stopListeningToStateEvent(event:String) — method, class krewfw.builtin_actor.system.KrewStateMachine |
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| stopSe() — method, class krewfw.core.KrewGameObject |
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| stopSe() — method, class krewfw.utils.as3.KrewSoundPlayer |
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| str — Property, class krewfw.utils.swiss_knife.KrewTopUtil |
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| StuntAction — class, package krewfw.core_internal |
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StuntAction means Actor's Tween Animation. |
| StuntAction() — Constructor, class krewfw.core_internal.StuntAction |
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| StuntActionInstructor — class, package krewfw.core_internal |
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| StuntActionInstructor(actor:krewfw.core:KrewActor, action:krewfw.core_internal:StuntAction) — Constructor, class krewfw.core_internal.StuntActionInstructor |
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| SUB — Constant Static Property, class krewfw.core.KrewBlendMode |
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| SWING — Constant Static Property, class krewfw.core.KrewTransition |
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| switchState(state:String) — method, class krewfw.builtin_actor.system.MinimalStateMachine |
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| SYSTEM_ACTIVATE — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when Flash / AIR is resumed. |
| SYSTEM_DEACTIVATE — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when Flash / AIR is suspended. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |