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mainLoop(passedTime:Number) — method, class krewfw.core.KrewScene
Process one frame of game main loop.
makeGlobalLayers(displayOrder:Array) — method, class krewfw.core_internal.StageLayerManager
makeState(stateDef:any, funcOwner:Object, prefix:String) — Static Method , class krewfw.builtin_actor.system.KrewState
makeText(width:int, height:int, text:String, fontSize:int, fontName:String, color:uint, x:Number, y:Number, hAlign:String, vAlign:String, touchable:Boolean, batchable:Boolean) — Static Method , class krewfw.utils.starling.TextFactory
max(a:Number, b:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil
maxFingerMove — Property, class krewfw.builtin_actor.ui.SimpleVirtualJoystick
maxImageMove — Property, class krewfw.builtin_actor.ui.SimpleVirtualJoystick
MAX_LOOP_COUNT — Static Property, class krewfw.core_internal.NotificationService
maxX — Property, class krewfw.core_internal.collision.CollisionShapeAABB
maxY — Property, class krewfw.core_internal.collision.CollisionShapeAABB
METHOD — Property, class krewfw.builtin_actor.system.KrewScenarioPlayer
min(a:Number, b:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil
MinimalStateHook — class, package krewfw.builtin_actor.system
state 切り替え時に何か実行したい時用
MinimalStateHook(beforeHook:Function) — Constructor, class krewfw.builtin_actor.system.MinimalStateHook
MinimalStateMachine — class, package krewfw.builtin_actor.system
[Note] Now new Hierarchical Finite State Machine is available.
MinimalStateMachine() — Constructor, class krewfw.builtin_actor.system.MinimalStateMachine
minX — Property, class krewfw.core_internal.collision.CollisionShapeAABB
minY — Property, class krewfw.core_internal.collision.CollisionShapeAABB
move(duration:Number, dx:Number, dy:Number, transition:String) — method, class krewfw.core_internal.StuntAction
moveEaseIn(duration:Number, dx:Number, dy:Number) — method, class krewfw.core_internal.StuntAction
moveEaseOut(duration:Number, dx:Number, dy:Number) — method, class krewfw.core_internal.StuntAction
moveTo(duration:Number, x:Number, y:Number, transition:String) — method, class krewfw.core_internal.StuntAction
moveToEaseIn(duration:Number, x:Number, y:Number) — method, class krewfw.core_internal.StuntAction
moveToEaseOut(duration:Number, x:Number, y:Number) — method, class krewfw.core_internal.StuntAction
_movieImage — Property, class krewfw.builtin_actor.display.KrewMovieClip
MULTIPLY — Constant Static Property, class krewfw.core.KrewBlendMode
myTask — Property, class krewfw.utils.as3.KrewAsync
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