A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
mainLoop(passedTime:Number) — method, class krewfw.core.KrewScene |
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Process one frame of game main loop. |
makeGlobalLayers(displayOrder:Array) — method, class krewfw.core_internal.StageLayerManager |
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makeState(stateDef:any, funcOwner:Object, prefix:String) — Static Method , class krewfw.builtin_actor.system.KrewState |
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makeText(width:int, height:int, text:String, fontSize:int, fontName:String, color:uint, x:Number, y:Number, hAlign:String, vAlign:String, touchable:Boolean, batchable:Boolean) — Static Method , class krewfw.utils.starling.TextFactory |
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max(a:Number, b:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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maxFingerMove — Property, class krewfw.builtin_actor.ui.SimpleVirtualJoystick |
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maxImageMove — Property, class krewfw.builtin_actor.ui.SimpleVirtualJoystick |
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MAX_LOOP_COUNT — Static Property, class krewfw.core_internal.NotificationService |
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maxX — Property, class krewfw.core_internal.collision.CollisionShapeAABB |
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maxY — Property, class krewfw.core_internal.collision.CollisionShapeAABB |
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METHOD — Property, class krewfw.builtin_actor.system.KrewScenarioPlayer |
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min(a:Number, b:Number) — method, class krewfw.utils.swiss_knife.KrewTopUtil |
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MinimalStateHook — class, package krewfw.builtin_actor.system |
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state 切り替え時に何か実行したい時用
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MinimalStateHook(beforeHook:Function) — Constructor, class krewfw.builtin_actor.system.MinimalStateHook |
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MinimalStateMachine — class, package krewfw.builtin_actor.system |
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[Note] Now new Hierarchical Finite State Machine is available. |
MinimalStateMachine() — Constructor, class krewfw.builtin_actor.system.MinimalStateMachine |
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minX — Property, class krewfw.core_internal.collision.CollisionShapeAABB |
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minY — Property, class krewfw.core_internal.collision.CollisionShapeAABB |
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move(duration:Number, dx:Number, dy:Number, transition:String) — method, class krewfw.core_internal.StuntAction |
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moveEaseIn(duration:Number, dx:Number, dy:Number) — method, class krewfw.core_internal.StuntAction |
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moveEaseOut(duration:Number, dx:Number, dy:Number) — method, class krewfw.core_internal.StuntAction |
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moveTo(duration:Number, x:Number, y:Number, transition:String) — method, class krewfw.core_internal.StuntAction |
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moveToEaseIn(duration:Number, x:Number, y:Number) — method, class krewfw.core_internal.StuntAction |
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moveToEaseOut(duration:Number, x:Number, y:Number) — method, class krewfw.core_internal.StuntAction |
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_movieImage — Property, class krewfw.builtin_actor.display.KrewMovieClip |
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MULTIPLY — Constant Static Property, class krewfw.core.KrewBlendMode |
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myTask — Property, class krewfw.utils.as3.KrewAsync |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |