| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| _cachedHeight — Property, class krewfw.core.KrewActor |
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| cachedHeight — Property, class krewfw.core.KrewActor |
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| _cachedWidth — Property, class krewfw.core.KrewActor |
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| cachedWidth — Property, class krewfw.core.KrewActor |
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[CAUTION] starling.display.DisplayObjectContainer の
width / height の getter は重い行列計算が走るので滅多なことでもない限り使うな
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| CHANGE_BG_COLOR — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Expected args: {fadeTime:Number, color1:int, color2:int, color3:int, color4:int} |
| changeClip(newInfoList:Array) — method, class krewfw.builtin_actor.display.KrewMovieClip |
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| changeImage(image:starling.display:Image, imageName:String) — method, class krewfw.core.KrewActor |
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| changeState(stateId:String) — method, class krewfw.builtin_actor.system.KrewStateMachine |
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| _checkDisplayArea — Property, class krewfw.core.KrewActor |
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| childActors — Property, class krewfw.core.KrewActor |
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| childStates — Property, class krewfw.builtin_actor.system.KrewState |
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| clearSystemActor() — Static Method , class krewfw.core.KrewActorAgent |
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| collidable — Property, class krewfw.core.KrewActor |
| false にすると CollisionShape が衝突判定を行わない |
| collidableGroups — Property, class krewfw.core_internal.CollisionGroup |
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| CollisionGroup — class, package krewfw.core_internal |
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| CollisionGroup(groupName:String) — Constructor, class krewfw.core_internal.CollisionGroup |
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| CollisionShape — class, package krewfw.core_internal.collision |
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Shape data for collision detection. |
| CollisionShape(owner:krewfw.core:KrewActor, handler:Function, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShape |
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| CollisionShapeAABB — class, package krewfw.core_internal.collision |
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| CollisionShapeAABB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeAABB |
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| CollisionShapeOBB — class, package krewfw.core_internal.collision |
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| CollisionShapeOBB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeOBB |
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| CollisionShapeSphere — class, package krewfw.core_internal.collision |
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| CollisionShapeSphere(owner:krewfw.core:KrewActor, handler:Function, radius:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeSphere |
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| collisionSystem — Property, class krewfw.core_internal.KrewSharedObjects |
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| CollisionSystem — class, package krewfw.core_internal |
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| CollisionSystem() — Constructor, class krewfw.core_internal.CollisionSystem |
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| color — Property, class krewfw.core.KrewActor |
| Actor が持つ Image や TextField 全てに色をセットする |
| _color1 — Property, class krewfw.builtin_actor.display.ColorRect |
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| _color1 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
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| _color2 — Property, class krewfw.builtin_actor.display.ColorRect |
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| _color2 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
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| _color3 — Property, class krewfw.builtin_actor.display.ColorRect |
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| _color3 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
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| _color4 — Property, class krewfw.builtin_actor.display.ColorRect |
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| _color4 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
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| ColorActor — class, package krewfw.builtin_actor.display |
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Fade color represented by interger smoothly. |
| ColorActor(color:int) — Constructor, class krewfw.builtin_actor.display.ColorActor |
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| colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader |
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| colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject |
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| colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager |
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| colorInt — Property, class krewfw.builtin_actor.display.ColorActor |
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| colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader |
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| colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject |
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| colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager |
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| ColorRect — class, package krewfw.builtin_actor.display |
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Simple rectangle node with vertex color. |
| ColorRect(width:Number, height:Number, touchable:Boolean, color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ColorRect |
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color index:
1 - 2
| / |
3 - 4
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| COMPLETE_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when scene-scope assets are loaded. |
| COMPLETE_GLOBAL_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when global-scope assets are loaded. |
| copyFromAABB(srcAabb:krewfw.core_internal.collision:CollisionShapeAABB, destObb:krewfw.core_internal.collision:CollisionShapeOBB) — Static Method , class krewfw.core_internal.collision.CollisionShapeOBB |
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OBB に AABB をコピーするヘルパー
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| count(list:Array, iterator:Function) — method, class krewfw.utils.swiss_knife.KrewListUtil |
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Returns the number of elements in the list that match iterator function. |
| countActor(count:int, layerName:String) — Static Method , class krewfw.core_internal.ProfileData |
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| createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.builtin_actor.system.KrewState |
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| createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActor |
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| createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActorAgent |
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| currentState — Property, class krewfw.builtin_actor.system.KrewStateMachine |
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| currentState — Property, class krewfw.builtin_actor.system.MinimalStateMachine |
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| cyclic(interval:Number, task:Function, times:int) — method, class krewfw.core.KrewActor |
| Alias for addPeriodicTask |
| cyclic(interval:Number, task:Function) — method, class krewfw.core.KrewScene |
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| cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewActor |
| Runs task several times after n frames. |
| cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewScene |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |