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_cachedHeight — Property, class krewfw.core.KrewActor
cachedHeight — Property, class krewfw.core.KrewActor
_cachedWidth — Property, class krewfw.core.KrewActor
cachedWidth — Property, class krewfw.core.KrewActor
[CAUTION] starling.display.DisplayObjectContainer の width / height の getter は重い行列計算が走るので滅多なことでもない限り使うな
CHANGE_BG_COLOR — Constant Static Property, class krewfw.core.KrewSystemEventType
Expected args: {fadeTime:Number, color1:int, color2:int, color3:int, color4:int}
changeClip(newInfoList:Array) — method, class krewfw.builtin_actor.display.KrewMovieClip
changeImage(image:starling.display:Image, imageName:String) — method, class krewfw.core.KrewActor
changeState(stateId:String) — method, class krewfw.builtin_actor.system.KrewStateMachine
_checkDisplayArea — Property, class krewfw.core.KrewActor
childActors — Property, class krewfw.core.KrewActor
childStates — Property, class krewfw.builtin_actor.system.KrewState
clearSystemActor() — Static Method , class krewfw.core.KrewActorAgent
collidable — Property, class krewfw.core.KrewActor
false にすると CollisionShape が衝突判定を行わない
collidableGroups — Property, class krewfw.core_internal.CollisionGroup
CollisionGroup — class, package krewfw.core_internal
CollisionGroup(groupName:String) — Constructor, class krewfw.core_internal.CollisionGroup
CollisionShape — class, package krewfw.core_internal.collision
Shape data for collision detection.
CollisionShape(owner:krewfw.core:KrewActor, handler:Function, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShape
CollisionShapeAABB — class, package krewfw.core_internal.collision
CollisionShapeAABB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeAABB
CollisionShapeOBB — class, package krewfw.core_internal.collision
CollisionShapeOBB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeOBB
CollisionShapeSphere — class, package krewfw.core_internal.collision
CollisionShapeSphere(owner:krewfw.core:KrewActor, handler:Function, radius:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeSphere
collisionSystem — Property, class krewfw.core_internal.KrewSharedObjects
CollisionSystem — class, package krewfw.core_internal
CollisionSystem() — Constructor, class krewfw.core_internal.CollisionSystem
color — Property, class krewfw.core.KrewActor
Actor が持つ Image や TextField 全てに色をセットする
_color1 — Property, class krewfw.builtin_actor.display.ColorRect
_color1 — Property, class krewfw.builtin_actor.display.ScreenCurtain
_color2 — Property, class krewfw.builtin_actor.display.ColorRect
_color2 — Property, class krewfw.builtin_actor.display.ScreenCurtain
_color3 — Property, class krewfw.builtin_actor.display.ColorRect
_color3 — Property, class krewfw.builtin_actor.display.ScreenCurtain
_color4 — Property, class krewfw.builtin_actor.display.ColorRect
_color4 — Property, class krewfw.builtin_actor.display.ScreenCurtain
ColorActor — class, package krewfw.builtin_actor.display
Fade color represented by interger smoothly.
ColorActor(color:int) — Constructor, class krewfw.builtin_actor.display.ColorActor
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager
colorInt — Property, class krewfw.builtin_actor.display.ColorActor
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager
ColorRect — class, package krewfw.builtin_actor.display
Simple rectangle node with vertex color.
ColorRect(width:Number, height:Number, touchable:Boolean, color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ColorRect
color index: 1 - 2 | / | 3 - 4
COMPLETE_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType
Dispatched when scene-scope assets are loaded.
COMPLETE_GLOBAL_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType
Dispatched when global-scope assets are loaded.
copyFromAABB(srcAabb:krewfw.core_internal.collision:CollisionShapeAABB, destObb:krewfw.core_internal.collision:CollisionShapeOBB) — Static Method , class krewfw.core_internal.collision.CollisionShapeOBB
OBB に AABB をコピーするヘルパー
count(list:Array, iterator:Function) — method, class krewfw.utils.swiss_knife.KrewListUtil
Returns the number of elements in the list that match iterator function.
countActor(count:int, layerName:String) — Static Method , class krewfw.core_internal.ProfileData
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.builtin_actor.system.KrewState
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActor
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActorAgent
currentState — Property, class krewfw.builtin_actor.system.KrewStateMachine
currentState — Property, class krewfw.builtin_actor.system.MinimalStateMachine
cyclic(interval:Number, task:Function, times:int) — method, class krewfw.core.KrewActor
Alias for addPeriodicTask
cyclic(interval:Number, task:Function) — method, class krewfw.core.KrewScene
cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewActor
Runs task several times after n frames.
cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewScene
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