A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_cachedHeight — Property, class krewfw.core.KrewActor |
| |
cachedHeight — Property, class krewfw.core.KrewActor |
| |
_cachedWidth — Property, class krewfw.core.KrewActor |
| |
cachedWidth — Property, class krewfw.core.KrewActor |
|
[CAUTION] starling.display.DisplayObjectContainer の
width / height の getter は重い行列計算が走るので滅多なことでもない限り使うな
|
CHANGE_BG_COLOR — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Expected args: {fadeTime:Number, color1:int, color2:int, color3:int, color4:int} |
changeClip(newInfoList:Array) — method, class krewfw.builtin_actor.display.KrewMovieClip |
| |
changeImage(image:starling.display:Image, imageName:String) — method, class krewfw.core.KrewActor |
| |
changeState(stateId:String) — method, class krewfw.builtin_actor.system.KrewStateMachine |
| |
_checkDisplayArea — Property, class krewfw.core.KrewActor |
| |
childActors — Property, class krewfw.core.KrewActor |
| |
childStates — Property, class krewfw.builtin_actor.system.KrewState |
| |
clearSystemActor() — Static Method , class krewfw.core.KrewActorAgent |
| |
collidable — Property, class krewfw.core.KrewActor |
| false にすると CollisionShape が衝突判定を行わない |
collidableGroups — Property, class krewfw.core_internal.CollisionGroup |
| |
CollisionGroup — class, package krewfw.core_internal |
| |
CollisionGroup(groupName:String) — Constructor, class krewfw.core_internal.CollisionGroup |
| |
CollisionShape — class, package krewfw.core_internal.collision |
|
Shape data for collision detection. |
CollisionShape(owner:krewfw.core:KrewActor, handler:Function, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShape |
| |
CollisionShapeAABB — class, package krewfw.core_internal.collision |
| |
CollisionShapeAABB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeAABB |
| |
CollisionShapeOBB — class, package krewfw.core_internal.collision |
| |
CollisionShapeOBB(owner:krewfw.core:KrewActor, handler:Function, width:Number, height:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeOBB |
| |
CollisionShapeSphere — class, package krewfw.core_internal.collision |
| |
CollisionShapeSphere(owner:krewfw.core:KrewActor, handler:Function, radius:Number, offsetX:Number, offsetY:Number) — Constructor, class krewfw.core_internal.collision.CollisionShapeSphere |
| |
collisionSystem — Property, class krewfw.core_internal.KrewSharedObjects |
| |
CollisionSystem — class, package krewfw.core_internal |
| |
CollisionSystem() — Constructor, class krewfw.core_internal.CollisionSystem |
| |
color — Property, class krewfw.core.KrewActor |
| Actor が持つ Image や TextField 全てに色をセットする |
_color1 — Property, class krewfw.builtin_actor.display.ColorRect |
| |
_color1 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
| |
_color2 — Property, class krewfw.builtin_actor.display.ColorRect |
| |
_color2 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
| |
_color3 — Property, class krewfw.builtin_actor.display.ColorRect |
| |
_color3 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
| |
_color4 — Property, class krewfw.builtin_actor.display.ColorRect |
| |
_color4 — Property, class krewfw.builtin_actor.display.ScreenCurtain |
| |
ColorActor — class, package krewfw.builtin_actor.display |
|
Fade color represented by interger smoothly. |
ColorActor(color:int) — Constructor, class krewfw.builtin_actor.display.ColorActor |
| |
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader |
| |
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject |
| |
colorIn(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager |
| |
colorInt — Property, class krewfw.builtin_actor.display.ColorActor |
| |
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.builtin_actor.display.ScreenFader |
| |
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core.KrewGameObject |
| |
colorOut(color:uint, duration:Number, startAlpha:Number) — method, class krewfw.core_internal.StageLayerManager |
| |
ColorRect — class, package krewfw.builtin_actor.display |
|
Simple rectangle node with vertex color. |
ColorRect(width:Number, height:Number, touchable:Boolean, color1:int, color2:int, color3:int, color4:int) — Constructor, class krewfw.builtin_actor.display.ColorRect |
|
color index:
1 - 2
| / |
3 - 4
|
COMPLETE_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when scene-scope assets are loaded. |
COMPLETE_GLOBAL_ASSET_LOAD — Constant Static Property, class krewfw.core.KrewSystemEventType |
| Dispatched when global-scope assets are loaded. |
copyFromAABB(srcAabb:krewfw.core_internal.collision:CollisionShapeAABB, destObb:krewfw.core_internal.collision:CollisionShapeOBB) — Static Method , class krewfw.core_internal.collision.CollisionShapeOBB |
|
OBB に AABB をコピーするヘルパー
|
count(list:Array, iterator:Function) — method, class krewfw.utils.swiss_knife.KrewListUtil |
|
Returns the number of elements in the list that match iterator function. |
countActor(count:int, layerName:String) — Static Method , class krewfw.core_internal.ProfileData |
| |
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.builtin_actor.system.KrewState |
| |
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActor |
| |
createActor(newActor:krewfw.core:KrewActor, layerName:String) — method, class krewfw.core.KrewActorAgent |
| |
currentState — Property, class krewfw.builtin_actor.system.KrewStateMachine |
| |
currentState — Property, class krewfw.builtin_actor.system.MinimalStateMachine |
| |
cyclic(interval:Number, task:Function, times:int) — method, class krewfw.core.KrewActor |
| Alias for addPeriodicTask |
cyclic(interval:Number, task:Function) — method, class krewfw.core.KrewScene |
| |
cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewActor |
| Runs task several times after n frames. |
cyclicFrame(task:Function, waitFrames:int, times:int) — method, class krewfw.core.KrewScene |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |